Monday, June 20, 2011
Web Page Design And Proposal
For my webpage, I named it Ryan Fournier's engineering/graphic design portfolio because what I did was use all of the drawings that I created in autocad, rhinocerous 4.0, google sketchup, envisioneer, and graphic design, so it is basically just a portfolio of all of my work that I have done. I used the programs as the main tabs. All of the drawings and models are under each specific tab. I decided to use black, white and green as my main colours. All of the work in my portfolio was completed this year in my engineering class and my communications technology class.
Friday, June 17, 2011
Journal - Final Evaluation
Tuesday June 14- Started working on the homepage for the web page in dream weaver. Uploaded my splash page to the homepage. Started working on the links for the web page.
Wednesday June 15- Continued working on the links for the homepage in dream weaver.
Thursday June 16- Finished working on the links for the homepage in dream weaver and uploaded all of my pictures to the homepage and gave them each a link.
Friday June 17- Made the link for the homepage and made sure every graphic and link were in the right place.
Friday, June 10, 2011
Monday, May 9, 2011
Journal - Week 12
Tuesday May 10- Started working on the culminating project
Wednesday May 11- Absent (CPR Training)
Thursday May 12- Absent (CPR Training)
Friday May 13- Continued working on the culminating project
Wednesday, May 4, 2011
Journal - Week 11
Tuesday May 3- Absent (Skills Canada)
Wednesday May 4- Continued editing the video for the i-pod commercial
Thursday May 5- Finished rendering the video for the i-pod touch commercial
Friday May 6- Worked on putting the video in motion
Wednesday, April 27, 2011
Journal - Week 10
Tuesday April 26- Continued recording for the i-pod touch commercial
Wednesday April 27- Finished recording for the i-pod commercial and found a song for the commercial
Thursday April 28- Started editing the video for the i-pod touch commercial
Friday April 29- Absent (track and field)
Monday, April 18, 2011
Journal - Week 9
Tuesday April 19- Continued recording for the i-pod touch commercial
Wednesday April 20- Did activities on photo shop
Thursday April 21- Nothing
Friday April 22- No school (Good Friday)
Monday, April 11, 2011
Journal - Week 8
Tuesday April 12- Used a new program to create videos called final cut. Started making a video on the 2011 stanley cup champion
Wednesday April 13- Took up the communications technology mid term test and continued working on the video in final cut
Thursday April 14- Finished the video in final cut and wrote a multiple choice test on basic knowledge of desktop publishing
Friday April 15- Started recording for the ipod commercial
The 3 Steps Of Video Production
This is the most important step, and perhaps the most difficult to master. It should be where most of your your energy is directed.
Shoot Plan
In this case, the word shoot refers to a shooting session. If you think of everything you record as being part of a shoot, and have a plan for every shoot, then you're well on the way to having better organized footage.
Shot Plan
Once you have a plan for your shooting session, you're ready to begin planning individual shots.
Media Production
Framing & Composition: The frame is the picture you see in the viewfinder (or on a monitor). Composition refers to the layout of everything within a picture frame — what the subject is, where it is in the frame, which way it's facing/looking, the background, the foreground, lighting, etc.
When you "frame" a shot, you adjust the camera position and zoom lens until your shot has the desired composition.
Here are few more important terms. They will be explained in greater detail later:
Pan | Side-to-side camera movement. |
Tilt | Up-and-down camera movement. |
Zoom | In-and-out camera movement (i.e. closer and more distant). |
Iris (Exposure) | The opening which lets light into the camera. A wider iris means more light and a brighter picture. |
White balance | Adjusting the colours until they look natural and consistent. |
Shutter | Analogous to the shutter in a still camera. |
Audio | Sound which is recorded to go with the pictures. |
Wednesday, April 6, 2011
Communications Technology Mid Term Test
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Monday, April 4, 2011
Skills Canada Poster
Journal - Week 7
Tuesday April 5- Wrote a test and made a video on flash
Wednesday April 6- Corrected the test and worked on the flash video
Thursday April 7- Came up with an idea for a commercial
Friday April 8- PA Day
Friday, April 1, 2011
What Is Graphic Design?
Suppose you want to announce or sell something, amuse or persuade someone, explain a complicated system or demonstrate a process. In other words, you have a message you want to communicate. How do you “send” it? You could tell people one by one or broadcast by radio or loudspeaker. That’s verbal communication. But if you use any visual medium at all—if you make a poster; type a letter; create a business logo, a magazine ad, or an album cover; even make a computer printout—you are using a form of visual communication called graphic design.
Graphic designers work with drawn, painted, photographed, or computer-generated images (pictures), but they also design the letterforms that make up various typefaces found in movie credits and TV ads; in books, magazines, and menus; and even on computer screens. Designers create, choose, and organize these elements—typography, images, and the so-called “white space” around them—to communicate a message. Graphic design is a part of your daily life. From humble things like gum wrappers to huge things like billboards to the T-shirt you’re wearing, graphic design informs, persuades, organizes, stimulates, locates, identifies, attracts attention and provides pleasure.
Graphic design is a creative process that combines art and technology to communicate ideas. The designer works with a variety of communication tools in order to convey a message from a client to a particular audience. The main tools are image and typography.
Image-based design
Designers develop images to represent the ideas their clients want to communicate. Images can be incredibly powerful and compelling tools of communication, conveying not only information but also moods and emotions. People respond to images instinctively based on their personalities, associations, and previous experience. For example, you know that a chili pepper is hot, and this knowledge in combination with the image creates a visual pun.
In the case of image-based design, the images must carry the entire message; there are few if any words to help. These images may be photographic, painted, drawn, or graphically rendered in many different ways. Image-based design is employed when the designer determines that, in a particular case, a picture is indeed worth a thousand words.
Type-based design
In some cases, designers rely on words to convey a message, but they use words differently from the ways writers do. To designers, what the words look like is as important as their meaning. The visual forms, whether typography (communication designed by means of the printed word) or handmade lettering, perform many communication functions. They can arrest your attention on a poster, identify the product name on a package or a truck, and present running text as the typography in a book does. Designers are experts at presenting information in a visual form in print or on film, packaging, or signs.
When you look at an “ordinary” printed page of running text, what is involved in designing such a seemingly simple page? Think about what you would do if you were asked to redesign the page. Would you change the typeface or type size? Would you divide the text into two narrower columns? What about the margins and the spacing between the paragraphs and lines? Would you indent the paragraphs or begin them with decorative lettering? What other kinds of treatment might you give the page number? Would you change the boldface terms, perhaps using italic or underlining? What other changes might you consider, and how would they affect the way the reader reacts to the content? Designers evaluate the message and the audience for type-based design in order to make these kinds of decisions.
Image and type
Designers often combine images and typography to communicate a client’s message to an audience. They explore the creative possibilities presented by words (typography) and images (photography, illustration, and fine art). It is up to the designer not only to find or create appropriate letterforms and images but also to establish the best balance between them.
Designers are the link between the client and the audience. On the one hand, a client is often too close to the message to understand various ways in which it can be presented. The audience, on the other hand, is often too broad to have any direct impact on how a communication is presented. What’s more, it is usually difficult to make the audience a part of the creative process. Unlike client and audience, graphic designers learn how to construct a message and how to present it successfully. They work with the client to understand the content and the purpose of the message. They often collaborate with market researchers and other specialists to understand the nature of the audience. Once a design concept is chosen, the designers work with illustrators and photographers as well as with typesetters and printers or other production specialists to create the final design product.
Symbols, logos and logotypes
Symbols and logos are special, highly condensed information forms or identifiers. Symbols are abstract representation of a particular idea or identity. The CBS “eye” and the active “television” are symbolic forms, which we learn to recognize as representing a particular concept or company. Logotypes are corporate identifications based on a special typographical word treatment. Some identifiers are hybrid, or combinations of symbol and logotype. In order to create these identifiers, the designer must have a clear vision of the corporation or idea to be represented and of the audience to which the message is directed.
A Quiz In 3D...The Art Of Computer Animation
Coloring Sculpting Texturing Air Brushing |
Parts Shapes Primitives Pieces |
Specularity Transparency Glossiness Reflection |
Static Poses Key Positions Graph Frames Key Frames |
Hypervoxels Volumetrics Radiosity Dynamics |
True False |
Simulations Dynamics Real world events Motions |
Render Command Module Render Heard Render Farm Render Unit |
This is Sparta! Shrek the Third Sin City 300 |
Basic Knowledge of Desktop Publishing - Quiz
Question 1
Desktop publishing has many processes and procedures but generally breaks down into six main areas. Which of these is not one of them? (Hint: It's sometimes part of the process, just not one of the main areas.)
File PreparationText
Scanning
Document Setup
Question 2
Which of these sub-tasks would fall under Document Setup?
Copyediting your textConverting photos to CMYK
Creating printer's spreads for a booklet
Specifying number of columns for a newsletter
Question 3
Often you need to import text created in a word processor into your desktop publishing application. When you need to preserve the font attributes and layout of your text, which of these file formats is the most likely to retain your text formatting?
ASCIITab Delimited
RTF
TIFF
Question 4
Fill in the blank: A tab delimited file is a special kind of ______________ with a tab between each column in the text.
spreadsheet
plain text file
proprietary word processing file
portable file format
Question 5
There are five general categories of software used by most desktop publishers. Of the four listed here, which one is the least likely to be a stand-in or sometimes substitute for the fifth and main category -- page layout.
Font/Image Management
Word Processing
Photo/Image Editing
Illustration
Question 6
Image format knowledge is critical to desktop publishing. Which of these formats is the most flexible in terms of reducing and enlarging the file size without experiencing loss of image quality?
Vector
Bitmap
Question 7
Within the general categories of vector and bitmap are a variety of file formats, including some hybrid formats. Which of these pairs are CORRECT?
Vector - TIFF
Vector - PCX
Vector - EPS
Bitmap - WMF
Question 8
Vector and bitmap images are generally created and manipulated in different types of graphics programs -- illustration for vector images or photo/image editor (also called bitmap editor) for bitmap images -- before being placed in a desktop publishing application. What is another common name for an illustration or vector-based program?
Drawing Program
Paint Program
Icon Editor
Clip Art Editor
Question 9
Although each of the major desktop publishing applications have their own way of doing things, there are certain common features. There are at least four tools that you'll find in almost every program toolbox. Which of these four tools is most likely to actually consist of multiple buttons?
Selection or Pointer
Text
Graphics (Drawing)
Magnification/Zoom
Question 10
Resolution is a big topic that can take a lifetime to fully comprehend. However, at its most basic, resolution for desktop publishing is the measure of the dots of ink or electronic pixels that make up a picture whether it is printed on paper or displayed on-screen. Which of these initials is the "catch-all" term for measuring resolution? NOTE: It may not be technically correct in all cases, but it is the most commonly used term.
PPI
DPI
RGB
Tuesday, March 29, 2011
Journal - Week 6
Tuesday March 29- Continued working on the skills Canada poster in illustrator Wednesday March 30- Continued working on the skills Canada poster in illustrator
Thursday March 31- Continued working on the skills Canada poster in illustrator
Friday April 1- Took an online quiz on publishing and a quiz on 3D animation. Finished the skills Canada poster in illustrator
Monday, March 21, 2011
Journal - Week 5
Tuesday March 22- Continued working on the skills Canada poster in illustrator
Wednesday March 23- (Absent)
Thursday March 24- Continued working on the skills Canada poster in illustrator
Friday March 25- Continued working on the skills Canada poster in illustrator
Wednesday, March 9, 2011
Tuesday, March 8, 2011
Monday, March 7, 2011
Journal - Week 4
Tuesday March 8- Did a few tests on composition and commercial techniques etc. Posted the text flash on blogger
Wednesday March 9- Posted the tests on blogger
Thursday March 10- Started using the drawing tablet
Monday, February 28, 2011
Journal - Week 3
Tuesday March 1- Made a song on garage band
Wednesday March 2- Started working on a logo in illustator for SJC tech department
Thursday March 3- Worked on my song in garageband
Friday March 4- Finished the SJC technology logo
Friday, February 25, 2011
CD Design
Thursday, February 24, 2011
Tuesday, February 22, 2011
Journal - Week 2
Tuesday February 22- Worked on my cd in illustrator
Wednesday February 23- Finished the cd and started on the jewel case in illustrator
Thursday February 24- Started working on the animation unit
Friday February 25- Posted cd design and jewel case design. Did more animation
Thursday, February 17, 2011
Journal - Week 1
Tuesday February 15- Found my cd template
Wednesday February 16- Started working on my cd template in illustrator and did a note
Thursday February 17- Finished the text and found image for cd
Friday February 18- Worked on cd in illustrator
Tuesday, February 15, 2011
Elements Of Graphic Design
- The formal elements are the building blocks of two-dimensional design.
- line
- value
- shape
- texture
- color
- format
Line- a mark made by a tool as it is drawn across a surface
Value- the lightness or darkness of a visual element
Shape- the general outline of something
Texture- if something is rough,smooth etc
Color- red,green or blue
Format- the substance or support for the graphic design